Lighting is really the key to painting, and I find a good trick is simply to remember light primarily comes from the front, from behind you. So things get a little darker as they get near the edge (or side) of any form. Other than that it’s simple three point lighting (there are loads of tutorials about that online). There’s no point tying yourself in knots with complex lighting, though I do I like to introduce colours in my rim lights (generally green, red or blue).Fig d: The next question was what should she be sitting on? A chair? an amp? A crate of beer? Rubble? Hmm How about a big fluffy cloud or something like that?. Nah, that’ll never work.
I cut round the character with a selection mask to get rid of the white background, and then used a rotating splodgy kind of brush which works well for clouds or skies. It rotates randomly each time you press down with the pen so it’s a case of rolling with happy accidents and erasing things you don’t like until it takes on some kind of form.
The pattern on her skirt is dropped on top on another layer at 50% transparency and moved about with the ‘warp’ tool. That way you still get all the shadow and folds you already painted in behind. I also like to add a lot of green, red and blue into the skintones at this stage, usually in bony areas (cool colours) fatty areas (warmer colours) and from different reflected light sources either side of the character.Fig e: The angle of the figure sketch looks like we’re looking down at her, so that kind of implied a view of some kind in the background. The story’s mostly set in London, so the city to paint was clear. A did a quick google to find some reference photos. After staring at them for a bit I realised you basically ID London from Tower Bridge over the Thames, just like you do Sydney from the Opera House. So as long as I had that, people would recognise it as London. The other buildings I kept as simple as possible, because it’s background stuff. You’re painting a city, not buildings, so you don’t want to get bogged down in unnecessary detail. The city blocks are literally three different shades on a fading gradient, 1 shade for top surfaces, 1 for shade side surfaces, and 1 for shadow surfaces. You might think the top shade would be lightest, but it actually worked better with the left side catching the sun. I always use square brushes for painting tech and man-made structures. They come with Photoshop and you just need to load them in from the brush folder. They key thing is to make sure the colours all fade as you move back to get a strong sense of aerial perspective.
Fig e:
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At this point, it occurred to me that this was looking similar to Frank Quitely’s brilliant Superman cover. I didn’t mind that all. If this was going to evoke his cover in some people’s minds then that’s an extra feel-good bonus as far as I’m concerned.
Fig f: Verity cartoon face and scarecrow hair is sticking out like a sore thumb at this point. I don’t think I paint hair particularly well, so I tried a simpler approach this time. Her hair is just two colours, mainly a mid tone with a few highlights added. I just painted a simple profile over the face rather than trying anything clever. It’s okay, I’m not nuts about it. I think she lost a bit of personality at this point. To firm up these kinds of details I switch to a different brush which doesn’t blend, but gives solid accurate colour with a hard edge. I used that for some of the other details like belts, bracelets, buttons too. First thing I did when designing the characters was paint all the tattoos separately on a transparent layer, as it saves Mike and Martin lots of time on the comic art. Once I positioned and warped them I just painted over them a bit to get the right tone and curvature for that area of skin.
Fig f:
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Fig g: Painting clouds and sunsets isn’t complex. There’s loads of ref online or out the window and with a few simple linear gradients and rotating splodgy brush marks worked in you’re in business. The river’s just a mask with a straight gradient from front to back. The key thing is using the right range of subtle colour variations – that’s what makes it look real
At the end of volume 1 we left it a little ambiguous as to whether Verity had survived or not. You can read it several ways. This cover tells you she’s in the new comic without giving too much away. Maybe she’s in heaven? Maybe she flew up there? Maybe its one of her artistic illusions? Readers could make up their own minds and then read on to find out what actually happened.
Fig g:
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I wanted to inspire a spiritual, sad kind of feeling by using those unusual and moving pinks and oranges you get at sunset when golden clouds glow. It’s not a colour range I’ve seen dominate many comic covers, so I figured it would stand out a bit. To embed the character into her environment I added a touch more bounce rim light, natural colours from the environment which in this case comes from the sun and clouds below and behind.
I think I tend to ‘fix things’ in my drawing too much when I paint. I look at the sketch and think ‘that’s not accurate anatomy or ‘that looks cartoony’ and repaint it meticulously. That tends to kill some life from the painting in my view. I love the painting but I’m not that pleased with her face for that reason. Increasingly I’m trying to leave my ‘mistakes’ in the drawing because they maybe give the painting personality and energy. I’m constantly looking at my pencils and thinking ‘damn, that looks better than the cover. Why did I paint that out?’ But that’s the great thing about art – you’re always learning and evolving your technique.
Death Sentence London is collected in a trade paperback from Titan comics, available from any comic or book shop (like this one). Following up the first series was quite a challenge but I’m satisfied this is worthy, and the fully painted art by Martin Simmonds is stunning. Reviews have been great too, which never hurts.
Cheers
Monty
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