I’m experienced in designing and rendering characters, environments and props, and take a keen interest in changing fashions and how things work in the real world. This gives my work creating imaginary realms extra veracity, thinking problems through from a creative and practical perspective before swiftly creating solutions which are easy for the production team to build. My designs for original IP have regularly brought great reviews, worldwide sales and investment as part of the wider team effort. I often create detailed backstories and dialogue for my characters which is reflected in their clothing and appearance. Most of my experience so far is in games and comics, with some crossover into film/TV and animation. I’m very versatile, working in different art styles as each game or project dictates. My aim is to create designs for projects which lead the field or break new ground. improving and learning every day. I also have good experience with character customisation systems, designing outfits and a variety of extreme body sizes . (Please see the other concept pages under this menu heading for more artwork, updated regularly).